Stable Orbit Launches Next Week!

The word is out, the news is official: Stable Orbit “1.0” launches on September 27th! What a journey it has been! Way back in the summer of 2013, I spent a good portion of my train commutes to and from Nixxes Software putting together a little prototype called “Station”, which let you connect blue spheres…

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Killing Darlings

The last couple of days I’ve been hacking away at a feature that we haven’t discussed before, but I believe is very important to the feel of the game: visible damage to modules. I’ve long thought about how to approach this particular feat, since I lack the skills required to convincingly model destruction damage (and neither…

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Developer Branch is Live!

The developer branch of Stable Orbit is now live! From now until the launch of the full game later this year, the developer branch will grant you unfettered access to the latest and greatest new features as they are being developed. What this means is that you’ll get to try the new additions, such as the new…

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Prepare for Blackout

Another Stable Orbit update glimmers on the horizon, Blackout. This update is named after one of the myriad of problems your station may encounter once the update goes live: a communications blackout due space weather. While Blackout is still a few weeks from release, I’d like to take this moment to tell you about what…

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Approaching Perihelion

The next update for Stable Orbit will be out in a few more weeks! If everything keeps going according to plan, I’ll be wrapping up the “code complete” build later Today. I have settled into a development cycle where, for each update, I first do all the programming and only once that’s completely done and dusted do I…

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Vector In Detail

The next update for Stable Orbit is called Vector and should (fingers crossed) land on Steam later this month. In this post, I’d like to update you on what I have been working on lately and detail the features I still have planned for Vector. Goodbye Yellow Discs Before we cover all the things that I have added or…

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Designing the Station Panel

Last Friday, the first Early Access update for Stable Orbit, Electrolysis, launched on Steam. Electrolysis introduces new game elements, but also features a complete overhaul of the in-game user interface (UI). Today, I’d like to share a bit of the process that went into the designing what is perhaps the most important par of the UI, the station status panel….

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