Week 1 Update

Stable Orbit has been out for little more than a week now and I figured you might want to get a little update on what’s happening with the game.

First off, I have been greatly enjoying all the wonderful screenshots of the various stations you’ve built as well as the various suggestions posted here. Thanks for that!

This past week I have been working very hard on the gameplay changes I want to introduce in the first update, called “Storage Management”. Some of you felt that the game in it’s current form was a little too easy. I believe that is mostly due to the fact that storage management – i.e. making sure you have sufficient space to store O2, food and water reserves – is currently integrated into the Core and Quarters modules. Each time you build a new Quarters, your storage capacity also increases. With the Storage Management update, this will change. The integrated storage units will be removed and you will have to build storage modules yourself. Also, your crew will start to show some new behaviours. Most importantly, they will no longer work 24 hours a day, but instead follow a more healthy schedule of sleeping, eating and resting in between work. Additionally, new crew members will no longer board the station if it is not safe for them to do so – i.e. if you don’t have enough reserves to support another crew member. These changes combined will, I believe, greatly increase the challenge of building and maintaining your station.

Another thing I have been working on is the roadmap for the game. The contents of the roadmap are done. David from Green Man is working on a presentable version of it that should be ready for posting here in the next couple of days.

Next week, I am going to focus on overhauling the in-game user interface and also play-testing and, if needed, refining the gameplay changes mentioned above.