Approaching Perihelion

The next update for Stable Orbit will be out in a few more weeks! If everything keeps going according to plan, I’ll be wrapping up the “code complete” build later Today. I have settled into a development cycle where, for each update, I first do all the programming and only once that’s completely done and dusted do I…

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Vector In Detail

The next update for Stable Orbit is called Vector and should (fingers crossed) land on Steam later this month. In this post, I’d like to update you on what I have been working on lately and detail the features I still have planned for Vector. Goodbye Yellow Discs Before we cover all the things that I have added or…

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Designing the Station Panel

Last Friday, the first Early Access update for Stable Orbit, Electrolysis, launched on Steam. Electrolysis introduces new game elements, but also features a complete overhaul of the in-game user interface (UI). Today, I’d like to share a bit of the process that went into the designing what is perhaps the most important par of the UI, the station status panel….

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Stable Orbit Weekly Update #3

Greeble KitThis week, I spent some time working on my “greeble kit”. It is a growing collection of reusable parts meant to help help me quickly build larger and more complex looking assets. For example, here is a logistics carrier I put together with the work-in-progress kit:  Material EffectsThe other thing I worked on this week…

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